About Me

Who I Am

I’m Nathanael van den Berg, a Game Designer currently living in Stockholm. 

I’ve been in the industry for over half a decade, and worked on widely different games over the years. From hardcore 4X with Age of Wonders: Planetfall, to semi-simulation fishing game TheAngler, to a mobile lite-RPG for kids.

I love building systems and implementing them. I’ve done many progression systems, procedural spawning systems, economy, crafting, and more over the years - most of them from scratch. I’ve done this in all kinds of engines, from proprietary to commercially available such as Unity, Unreal, and Godot.

I’m most at home when I can collaborate with fellow creative people, bouncing ideas off each other until we have an understanding of the design we want - and then go off to create our designs. Working together with different disciplines and hearing their feedback on designs is a lot of fun to me, and seeing a design come to life is honestly a big part of why I love making games.

What I’m looking for

I’m currently looking for jobs based in Stockholm, Sweden or remote, though I’m willing to relocate for the right job.

Skills & Technologies

Design

I’m a game designer with broad intesterests, but my primary skills are in:

  • Systems Design
  • Technical Design
  • Scripting
  • Gameplay Design

Secondarily:

  • Mission & Content Design
  • Data & Analytics (The use of it to improve gameplay)
  • UI / UX Mockup

Engines

I have worked with the following engines professionally:

  • In-house Engines (Triumph, Avalanche)
  • Unity

I also have experience with:

  • Unreal Engine 4
  • Godot

Whatever technology or tool, I learn quickly and am able to quickly adapt.

Other tools

  • Google suite
  • Photoshop
  • Draw.io
  • Miro
  • Jira

Education

I studied Game Design and Production at Breda University of Applied Sciences from 2016 to 2020, where I graduated with Bachelor of Science.

Interested in working together? Get in touch!