About Me
Who I Am
I’m Nathanael van den Berg, a Game Designer currently living in Stockholm.
I’ve been in the industry for over half a decade, and worked on widely different games over the years. From hardcore 4X with Age of Wonders: Planetfall, to semi-simulation fishing game TheAngler, to a mobile lite-RPG for kids.
I love building systems and implementing them. I’ve done many progression systems, procedural spawning systems, economy, crafting, and more over the years - most of them from scratch. I’ve done this in all kinds of engines, from proprietary to commercially available such as Unity, Unreal, and Godot.
I’m most at home when I can collaborate with fellow creative people, bouncing ideas off each other until we have an understanding of the design we want - and then go off to create our designs. Working together with different disciplines and hearing their feedback on designs is a lot of fun to me, and seeing a design come to life is honestly a big part of why I love making games.
What I’m looking for
I’m currently looking for jobs based in Stockholm, Sweden or remote, though I’m willing to relocate for the right job.
Skills & Technologies
Design
I’m a game designer with broad intesterests, but my primary skills are in:
- Systems Design
- Technical Design
- Scripting
- Gameplay Design
Secondarily:
- Mission & Content Design
- Data & Analytics (The use of it to improve gameplay)
- UI / UX Mockup
Engines
I have worked with the following engines professionally:
- In-house Engines (Triumph, Avalanche)
- Unity
I also have experience with:
- Unreal Engine 4
- Godot
Whatever technology or tool, I learn quickly and am able to quickly adapt.
Other tools
- Google suite
- Photoshop
- Draw.io
- Miro
- Jira
Education
I studied Game Design and Production at Breda University of Applied Sciences from 2016 to 2020, where I graduated with Bachelor of Science.
Interested in working together? Get in touch!