Age of Wonders: Planetfall
Reclaim Your Future By Exploring The Past
Role
Content Design Intern
Responsibilities
- Content Design
- System Design
- Gameplay Design
Tenure
October 2019 - August 2020
Genre
4X, Strategy, Turn-Based Strategy, Sci-fi
Platform
PC, Xbox, PlayStation
Status
ReleasedTechnologies Used
Triumph's inhouse engine
SVN
I did my design internship at Triump Studios in Delft. Here I was responsible for designing and implementing gameplay content for DLC 2 (Invasions) and 3 (Star Kings). On the Invasions DLC I designed, wrote, and implemented World Events. On the Star Kings DLC I was helping the main designer with the design of the Galactic Empire.
Responsibilities
- Content Design and implementation
- Scripting
- Gameplay Design
Dev Diaries
Below you can find some links to developer diaries I wrote for the game.
- World Events : How do they work?
Screenshots